A downloadable tool for Windows, macOS, and Linux

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Tilengine is an open source, cross platform 2D graphics engine with true raster effects and animations for retro/classic style game development. Works with tiled backgrounds, sprites and palettes.

  • Written in portable C (C99)
  • Licensed under Mozilla Public License 2.0: can be used even in commercial, closed-source projects
  • Cross platform: available builds for Windows (32/64), Linux PC(32/64), Linux ARM (Raspberry Pi, BeagleBone), Mac OS X
  • Multiple language bindings: C/C++, C#, Python, Pascal, FreeBasic, Java
  • Streamlined, easy to learn API that requires very little lines of code
  • Built-in SDL-based windowing for quick tests with optional CRT emulation
  • Integrate inside any existing framework as a slave renderer
  • Loads assets from open, standard file formats, or AES-encrypted packages
  • Create or modify graphic assets procedurally at runtime
  • True raster effects: modify any render parameters between scanlines for advanced visuals
  • Background layer scaling and rotation
  • Sprite scaling
  • Several blending modes for layers and sprites
  • Pixel accurate sprite vs sprite and sprite vs layer collision detection
  • Special effects: per-column offset, mosaic, per-pixel displacement...




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Click download now to get access to the following files:

Windows 64-bit 686 kB
Windows 32-bit 613 kB
Linux Desktop 64-bit 332 kB
Linux Desktop 32-bit 337 kB
Linux ARMv7l (Raspberry Pi, BeagleBone...) 324 kB
Apple Mac OS X 64-bit 1 MB

Development log

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