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Devlog
Libretro core with loadable LUA games
December 04, 2019
by
megamarc
1
I'm working on an experimental version of tilengine. It's a libretro core with loadable games written in lua. Libretro cores are plugins that can be run inside Retroarch emulation environment, which p...
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Updated to release 2.4.0
July 03, 2019
by
megamarc
3
BIG update! Tilengine isn't dead by any means! But certainly I've focused more on GitHub and facebook news posting, whereas itch.io releases have been somewhat abandoned. There have been major feature...
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Tilengine 2.0 is fully open source LGPL
July 10, 2018
by
megamarc
1
This 2.0. release marks a significant philosophy change: Tilengine is now a full-featured open source project relicensed with the LGPL conditions. Now anyone can build the library from sources and col...
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Release 1.21.1
May 20, 2018
by
megamarc
Updated binaries for all platforms to latest 1.21.1 release. Major changes since 1.19 are: Background layers accept full bitmaps in addition to classic tiled backgrounds. Now it's possible to develop...
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Cumulative 1.19 update
May 01, 2018
by
megamarc
Small updates to the 1.19 release C# binding: updated to 1.19 library version Python binding: fixed Sprite::set_blend_mode() method New binding and samples: Lua language (FFI interface)...
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Small bugfix for 1.19
December 24, 2017
by
megamarc
Fixed small bug in python binding that passed SequencePack::get_sequence() an incorrect type of parameter, causing linux crash Fixed some file names in samples with mismathed capitalisation that worke...
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Release 1.19
December 22, 2017
by
megamarc
Updated packages for the latest 1.19 release: Ability to modify Spriteset data (sprite locations and pixel contents) at runtime Optional nearest-neighbour upscaling instead of the default bilinear fil...
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Tilengine 1.17 released
November 09, 2017
by
megamarc
This release for all compatible platforms has these new features and enhancements: New property for individual tiles in Tiled editor: "priority", setting it to "true" marks all ocurrences of that tile...
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Tilengine 1.16 released
October 03, 2017
by
megamarc
Minor update with bugfixes and new sprite priority: Fixed TLN_LoadTilemap () when loading other layer than the first one in a tmx with many layers Fixed TLN_GetSpriteInfo () that returned wrong sprite...
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