Tilengine 2.15 released
Tilengine 2.15 released
This release adds two features related to the bult-in window:
Support for variable refresh rate monitors
Until now Tilengine was fixed to 60 Hz with vsync enabled. This is very convenient for standard 60 Hz monitors, but caused problems with other rates like 120 Hz, 144 Hz or 240 Hz.
This release automatically detects and adjust to actual monitor refresh rate, but also allows to override it and force a desired target fps. It also allow to disable vsync between frames, something required when forcing a target refresh rate different than the monitor.
Change window scaling factor
Now it's possible to change window size at runtime, by pressing ALT-1 to ALT-5. This way you can test different scaling factors without having to recompile and relaunch the app
Files
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
- Tilengine 2.9.4 - improved layer queriesNov 23, 2021
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