Tilengine 2.11.3 bugfix released
Tilengine » Devlog
This release fixes some bugs left in version 2.11, that introduced the ability to use up to 8 tilesets per tilemap and layer.
- Tiled import: having unused or unordered .tsx tilesets inside a .tmx tilemap is accepted and lo longer causes segfaults
- Palette raster effects calling TLN_SetLayerPalette() mid-frame were inadvertently broken. Fixed
Please update to this version if using the new multi-tileset feature, or using palette raster effects
Files
Linux ARMv7l (Raspberry Pi, BeagleBone...) 392 kB
Oct 30, 2022
Linux Desktop 32-bit 410 kB
Oct 30, 2022
Linux Desktop 64-bit 404 kB
Oct 30, 2022
Windows 32-bit 469 kB
Oct 30, 2022
Windows 64-bit 490 kB
Oct 30, 2022
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
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