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2D retro grapics engine with true raster effects for creating 8/16 bit style games · By megamarc


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Recent updates

Apple OSX build available
Apple OSX build available again After upgrading my main development computer from Windows 7 to Windows 10, the VMWare Player where I used to run a virtualized O...
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Release 2.8.4 - Simplified API
This release simplifies some of the most common operations, adding replacement functions with less parameters or making some of the old required parameters as o...
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Release 2.8.2 - Enhanced TMX
Enhanced TMX layer and object compatibility Fixes bug where tileset animations weren't correctly played on layer index other than 0 Enhanced TMX compatibility...
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Release 2.8.0 - revamped animation engine
This release doesn't introduce new features, but enhances existing ones. New animation engine Prior to this release, animation engine was a globally slotted one...
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Release 2.7.0 - sprite list order & sprite masking
Release 2.7.0 introduces two new features inspired on the Sega Genesis/MegaDrive and some tweaks & bugfixes Sprite list order Until now, sprites were drawn base...
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Release 2.6.0 - Enhanced asset loader
Enhanced asset loader compatibility This release features two major improvements to supported assets: Supports standard .json array format for spritesheets. Thi...
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Release 2.5.0 - Image-based tilesets for object layers
Version 2.5.0 adds the ability to use image-based tilesets and use them on object layers. It is now possible to edit an object layer containing images in Tiled...
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Release 2.4.2 and new example
Updates library to release 2.4.2, and bundles "forest" sample that showcases the new features introduced in release 2.4.0: object layers for props/decorations l...
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