2D retro grapics engine with true raster effects for creating 8/16 bit style games
32 days ago
Updated binaries for all platforms to latest 1.21.1 release. Major changes since 1.19 are: Background layers accept full bitmaps in addition to classic tiled ba...
51 days ago
Small updates to the 1.19 release C# binding: updated to 1.19 library version Python binding: fixed Sprite::set_blend_mode() method New binding and samples: Lua...
Dec 24, 2017
Fixed small bug in python binding that passed SequencePack::get_sequence() an incorrect type of parameter, causing linux crash Fixed some file names in samples...
Dec 22, 2017
Updated packages for the latest 1.19 release: Ability to modify Spriteset data (sprite locations and pixel contents) at runtime Optional nearest-neighbour upsca...
Nov 09, 2017
This release for all compatible platforms has these new features and enhancements: New property for individual tiles in Tiled editor: "priority", setting it to...
Oct 03, 2017
Minor update with bugfixes and new sprite priority: Fixed TLN_LoadTilemap () when loading other layer than the first one in a tmx with many layers Fixed TLN_Get...