This release fixes an issue unforeseen with the introduction of automated world loading with TLN_LoadWorld() : the ability to retrieve layer type and active ass...
Small update that brings back compatibility with recently updated ResourcePacker. Current version isn't backwards compatible with the original one, so both side...
I've done a major refactoring of Tilengine's sister project Python Platformer https://github.com/megamarc/TilenginePythonPlatformer . I've split it onto separat...
Custom sprite pivot This update introduces an useful feature: the ability to set the sprite's pivot position with TLN_SetSpritePivot . Until now it was always f...
This release adds a new feature called World mode , where all the layers contained in a single .tmx file and any selected sprites are updated when the "world po...
Reimplements TLN_SetAnimationDelay() for single frame Per-pixel collision status is cleared when disabling a sprite. Reusing it in the same frame caused the col...
Apple OSX build available again After upgrading my main development computer from Windows 7 to Windows 10, the VMWare Player where I used to run a virtualized O...