Per-tile palette selector Tilengine 2.13 introduces a feature common to all 8/16-bit era video chipsets: the ability to set an individual palette on each tile o...
This release adds a new feature: Tiles on a tiled layer and sprites can be drawn rotated 90º applying a specific flag in its attributes. This flag existed for...
I'm implementingflag FLAG_ROTATE for tilesets and sprites, that allows rotating 90º the selected item. This flag is implemented in Tiled editor and allow to ro...
This release fixes some bugs left in version 2.11, that introduced the ability to use up to 8 tilesets per tilemap and layer. Tiled import: having unused or uno...
Multiple tilesets per tiled layer Two releases in few days! This new release 2.11 brings a single but important new feature: now each tiled layer can be made of...
Tilengine 2.10.0 has been released. It's main feature is the new CRT emulation effect showcased in previous post https://megamarc.itch.io/tilengine/devlog...
About the CRT effect in retro games Proper CRT emulation in pixel-art games designed to look like old games cannot ignore CRT emulation. Their graphics were des...
This release fixes an issue unforeseen with the introduction of automated world loading with TLN_LoadWorld() : the ability to retrieve layer type and active ass...