Tilengine 2.10.0 released
Tilengine » Devlog
Tilengine 2.10.0 has been released.
It's main feature is the new CRT emulation effect showcased in previous post https://megamarc.itch.io/tilengine/devlog/418243/preview-of-new-crt-effect
But it also has some new features and bugfixes:
- adds TLN_PauseSpriteAnimation() and TLN_ResumeSpriteAnimation() for temporarily freeze sprite animations
- fixes TLN_SetPaletteColor(), adds bound check
- fixes bug where some "holes" appear in front layer if the background tileset file (tsx) is saved with a Tiled version older than 0.13.0 (August 2015)
- build: adds cmake support files
- build: removes unimportant warnings with gcc
The new CRT emulation adds new TLN_ConfigCRTEffect() function, but keeps old public function so it's API and ABI backwards compatible with previous releases.
Files
Linux ARMv7l (Raspberry Pi, BeagleBone...) 385 kB
Sep 30, 2022
Linux Desktop 32-bit 403 kB
Sep 30, 2022
Linux Desktop 64-bit 396 kB
Sep 30, 2022
Windows 32-bit 472 kB
Sep 30, 2022
Windows 64-bit 491 kB
Sep 30, 2022
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Preview of new CRT effectAug 21, 2022
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