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Tilengine

2D retro grapics engine with true raster effects for creating 8/16 bit style games · By megamarc

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Recent updates

Tilengine 2.15.2 released
4
This is a small bugfix: Release 2.15 introduced a bug in windowed mode with vsync enabled (default mode) where a black screen appeared until changing window siz...
5 files
Tilengine 2.15 released
6
1
Tilengine 2.15 released This release adds two features related to the bult-in window: Support for variable refresh rate monitors Until now Tilengine was fixed t...
5 files
Tilengine 2.14: new SNES-style layer window
2
Release 2.14 of Tilengine adds a new layer window feature, based on the actual SNES hardware. This feature extends original layer clipping that was already impl...
5 files
Tilengine 2.13 with per-tile palette selector
2
Per-tile palette selector Tilengine 2.13 introduces a feature common to all 8/16-bit era video chipsets: the ability to set an individual palette on each tile o...
5 files
Tilengine 2.12 released: Tile & sprite 90º rotation
This release adds a new feature: Tiles on a tiled layer and sprites can be drawn rotated 90º applying a specific flag in its attributes. This flag existed for...
5 files
Feature preview: tile & sprite 90º rotation
I'm implementingflag FLAG_ROTATE for tilesets and sprites, that allows rotating 90º the selected item. This flag is implemented in Tiled editor and allow to ro...
Tilengine 2.11.3 bugfix released
This release fixes some bugs left in version 2.11, that introduced the ability to use up to 8 tilesets per tilemap and layer. Tiled import: having unused or uno...
5 files
Tilengine 2.11.0 released
1
Multiple tilesets per tiled layer Two releases in few days! This new release 2.11 brings a single but important new feature: now each tiled layer can be made of...
5 files
29 topics · Previous page · First page
Topic
Last post
Using mingw64 in msys2
started by wsedr Jan 26, 2020
3 replies
352 views
I was wondering what it meant by opening a console window in Tilengine root directory for installing Tilengine
started by QP1 Dec 28, 2018
3 replies
635 views
They're stuck at library version 1.11 (if the comment is to be believed) so update would be nice. Pascal isn't as bad as...
started by D.G. "Darkhog" Jagielski Jul 13, 2018
5 replies
677 views
This is a great engine, I tried some test images with the mario example though and I got a black screen. It seems on Gim...
started by soulblaze May 11, 2018
4 replies
546 views
i saw one of the pics. Can you really make a sonic game?
started by HUNTERROTHMAN2 Apr 09, 2018
5 replies
683 views
It seems there has been no update in about 73 days, are we going to get the source opened ? otherwise there is no point...
started by C97 Mar 08, 2018
2 replies
504 views
I'll be giving a speech about the state of computer graphics and Tilengine in the upcoming event " The Future of Retroga...
started by megamarc Dec 03, 2017
368 views
No replies yet
hello, can I use the program to create my graphics also for commercial purpose ?? Thanks for any answers, thank you in a...
started by LucaPixel Nov 20, 2017
1 reply
386 views
I've setup a new project in GitHub to show, with progressive updates, how to build a 2D platformer prototype in tilengin...
started by megamarc Nov 05, 2017
2,693 views
No replies yet