Tilengine 1.16 released


Minor update with bugfixes and new sprite priority:

  • Fixed TLN_LoadTilemap() when loading other layer than the first one in a tmx with many layers
  • Fixed TLN_GetSpriteInfo() that returned wrong sprite dimenstions
  • Sprite flag FLAG_PRIORITY implemented, so now objects can be placed in four different "priority spaces"

Files

Apple Mac OS X 64-bit 567 kB
76 days ago
Linux ARM (Raspberry Pi, BeagleBone...) 461 kB
76 days ago
Linux Desktop 32-bit 567 kB
76 days ago
Linux Desktop 64-bit 550 kB
76 days ago
Windows 32-bit 787 kB
76 days ago
Windows 64-bit 832 kB
76 days ago

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