Tilengine 1.16 released
Tilengine » Devlog
Minor update with bugfixes and new sprite priority:
- Fixed TLN_LoadTilemap() when loading other layer than the first one in a tmx with many layers
- Fixed TLN_GetSpriteInfo() that returned wrong sprite dimenstions
- Sprite flag FLAG_PRIORITY implemented, so now objects can be placed in four different "priority spaces"
Files
Apple Mac OS X 64-bit 567 kB
Oct 03, 2017
Linux ARM (Raspberry Pi, BeagleBone...) 461 kB
Oct 03, 2017
Linux Desktop 32-bit 567 kB
Oct 03, 2017
Linux Desktop 64-bit 550 kB
Oct 03, 2017
Windows 32-bit 787 kB
Oct 03, 2017
Windows 64-bit 832 kB
Oct 03, 2017
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
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