Release 2.5.0 - Image-based tilesets for object layers
Tilengine » Devlog
Version 2.5.0 adds the ability to use image-based tilesets and use them on object layers. It is now possible to edit an object layer containing images in Tiled, and render it in Tilengine. It is also possible to query the objects contained in the layer from the application, to integrate them into the gameplay and not have to use an alternative reader. The "forest" example has been updated to show this new feature, and some bugs have been fixed.
All binaries except OSX have been updated to this version.
Files
Windows 64-bit 703 kB
Apr 16, 2020
Windows 32-bit 632 kB
Apr 16, 2020
Linux Desktop 64-bit 334 kB
Apr 16, 2020
Linux Desktop 32-bit 339 kB
Apr 16, 2020
Linux ARMv7l (Raspberry Pi, BeagleBone...) 325 kB
Apr 16, 2020
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
Status | Released |
Category | Tool |
Author | megamarc |
Genre | Educational |
Tags | 16-bit, 2D, 8-Bit, Arcade, Game engine, Retro, sprites, Tilemap based tools |
Languages | English |
More posts
- Release 2.9.1 - Sprite pivot & layer enable12 days ago
- Release 2.9.0 - World mode28 days ago
- Release 2.8.5 - Small bugfixesAug 07, 2020
- Apple OSX build availableMay 16, 2020
- Release 2.8.4 - Simplified APIMay 14, 2020
- Release 2.8.2 - Enhanced TMXMay 09, 2020
- Release 2.8.0 - revamped animation engineMay 03, 2020
- Release 2.7.0 - sprite list order & sprite maskingApr 26, 2020
- Release 2.6.0 - Enhanced asset loaderApr 22, 2020
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