Tilengine 1.17 released
Tilengine » Devlog
This release for all compatible platforms has these new features and enhancements:
- New property for individual tiles in Tiled editor: "priority", setting it to "true" marks all ocurrences of that tile in the tilemap with the priority flag, making them to appear in front of regular sprites
- Improved python wrapper and fixed some bugs. Now it's up to date with the new GitHub project Tilengine platformer prototype in python: https://github.com/megamarc/TilenginePythonPlatformer
Files
Linux Desktop 32-bit 517 kB
Nov 09, 2017
Linux Desktop 64-bit 518 kB
Nov 09, 2017
Apple Mac OS X 64-bit 567 kB
Nov 09, 2017
Linux ARM (Raspberry Pi, BeagleBone...) 461 kB
Nov 09, 2017
Windows 32-bit 785 kB
Nov 09, 2017
Windows 64-bit 832 kB
Nov 09, 2017
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
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