Release 2.8.5 - Small bugfixes
Tilengine » Devlog
- Reimplements TLN_SetAnimationDelay() for single frame
- Per-pixel collision status is cleared when disabling a sprite. Reusing it in the same frame caused the collision status to get inherited from previous usage.
Files
Apple Mac OS X 64-bit 409 kB
Aug 07, 2020
Windows 32-bit 470 kB
Aug 07, 2020
Windows 64-bit 489 kB
Aug 07, 2020
Linux Desktop 32-bit 398 kB
Aug 07, 2020
Linux Desktop 64-bit 390 kB
Aug 07, 2020
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
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