Release 1.19
Tilengine » Devlog
Updated packages for the latest 1.19 release:
- Ability to modify Spriteset data (sprite locations and pixel contents) at runtime
- Optional nearest-neighbour upscaling instead of the default bilinear filter for big, blocky pixels
- Added frame raster callback, to get a user-provided function called between frames like a virtual VBLANK interrupt. Especially useful for
multi-threaded window and interactive Python sessions - Updated python binding with new features
Files
Linux Desktop 32-bit 485 kB
Dec 22, 2017
Linux Desktop 64-bit 476 kB
Dec 22, 2017
Apple Mac OS X 64-bit 524 kB
Dec 22, 2017
Windows 32-bit 703 kB
Dec 22, 2017
Windows 64-bit 774 kB
Dec 22, 2017
Linux ARMv7l (Raspberry Pi, BeagleBone...) 390 kB
Dec 22, 2017
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
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