Small bugfix for 1.19
Tilengine » Devlog
- Fixed small bug in python binding that passed SequencePack::get_sequence() an incorrect type of parameter, causing linux crash
- Fixed some file names in samples with mismathed capitalisation that worked on windows but failed on linux
Files
Linux ARMv7l (Raspberry Pi, BeagleBone...) 389 kB
Dec 24, 2017
Linux Desktop 32-bit 484 kB
Dec 24, 2017
Linux Desktop 64-bit 475 kB
Dec 24, 2017
Apple Mac OS X 64-bit 522 kB
Dec 24, 2017
Windows 32-bit 702 kB
Dec 24, 2017
Windows 64-bit 773 kB
Dec 24, 2017
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Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
Status | Released |
Category | Tool |
Author | megamarc |
Genre | Educational |
Tags | 16-bit, 2D, 8-Bit, Arcade, Game engine, Retro, sprites, Tilemap based tools |
Languages | English |
More posts
- Release 2.9.1 - Sprite pivot & layer enable12 days ago
- Release 2.9.0 - World mode28 days ago
- Release 2.8.5 - Small bugfixesAug 07, 2020
- Apple OSX build availableMay 16, 2020
- Release 2.8.4 - Simplified APIMay 14, 2020
- Release 2.8.2 - Enhanced TMXMay 09, 2020
- Release 2.8.0 - revamped animation engineMay 03, 2020
- Release 2.7.0 - sprite list order & sprite maskingApr 26, 2020
- Release 2.6.0 - Enhanced asset loaderApr 22, 2020
- Release 2.5.0 - Image-based tilesets for object layersApr 16, 2020
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