Python Platformer refactoring

I've done a major refactoring of Tilengine's sister project Python Platformer I've split it onto separate, reusable modules what was a single-file implementation. The aim of this project is to showcase a real-world usage of tilengine to build a working game prototype, so everything must be keep clean and simple. Python can be quite tricky regarding imports, circular dependencies and sharing object instances, specially for someone having a strong background in C as things work quite differently. This refactoring supposed quite a bigger challenge than I expected at the beginning, but it's now completed.

It's structure can be of interest for those of you working on Python games...

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