Release 1.21.1
Tilengine » Devlog
Updated binaries for all platforms to latest 1.21.1 release. Major changes since 1.19 are:
- Background layers accept full bitmaps in addition to classic tiled backgrounds. Now it's possible to develop games such as Worms, that use complete bitmaps. Check this Facebook note for full details.
- Enhanced input: now it's possible to set a user-defined callback to get all SDL events generated inside the window. This allows bypassing the standard input model of tilengine and use another keyboard layouts, mouse, etc. Chek this Facebook note for full details.
- Several bugfixes to errors found by GitHub user @bhelyer, related to persisting states between fullscreen/windowed mode toggles and fedding resource loaders with invalid or unexpected data format. Check GitHub commit for full details.
Files
Linux Desktop 32-bit 1.1 MB
May 20, 2018
Linux Desktop 64-bit 1 MB
May 20, 2018
Apple Mac OS X 64-bit 1.1 MB
May 20, 2018
Windows 32-bit 1.3 MB
May 20, 2018
Windows 64-bit 1.5 MB
May 20, 2018
Get Tilengine
Buy Now$5.00 USD or more
Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
More posts
- Tilengine 2.15.2 releasedAug 29, 2023
- Tilengine 2.15 releasedApr 22, 2023
- Tilengine 2.14: new SNES-style layer windowFeb 10, 2023
- Tilengine 2.13 with per-tile palette selectorNov 12, 2022
- Tilengine 2.12 released: Tile & sprite 90º rotationNov 01, 2022
- Feature preview: tile & sprite 90º rotationOct 30, 2022
- Tilengine 2.11.3 bugfix releasedOct 30, 2022
- Tilengine 2.11.0 releasedOct 03, 2022
- Tilengine 2.10.0 releasedSep 30, 2022
- Preview of new CRT effectAug 21, 2022
Leave a comment
Log in with itch.io to leave a comment.