Tilengine 2.0 is fully open source LGPL
This 2.0. release marks a significant philosophy change: Tilengine is now a full-featured open source project relicensed with the LGPL conditions. Now anyone can build the library from sources and collaborate with it. You can read the complete notice here: https://www.facebook.com/notes/tilengine/tilengine-20-is-lgpl-open-source/177628...
Feature wise, this release is not much different than the previous 1.xx, newest feature is the ability to work with multiple instances of the engine, using a global context switch method. The API and ABI are backwards compatible, so both older sources and compiled samples interoperate with this 2.0 release.
I've updated all the binaries for those people that do not want to build from sources and prefer a ready made binary distribution.
Regards!
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Get Tilengine
Tilengine
2D retro grapics engine with true raster effects for creating 8/16 bit style games
Status | Released |
Category | Tool |
Author | megamarc |
Genre | Educational |
Tags | 16-bit, 2D, 8-Bit, Arcade, Game engine, Retro, sprites, Tilemap based tools |
Languages | English |
More posts
- Release 2.9.1 - Sprite pivot & layer enable12 days ago
- Release 2.9.0 - World mode28 days ago
- Release 2.8.5 - Small bugfixesAug 07, 2020
- Apple OSX build availableMay 16, 2020
- Release 2.8.4 - Simplified APIMay 14, 2020
- Release 2.8.2 - Enhanced TMXMay 09, 2020
- Release 2.8.0 - revamped animation engineMay 03, 2020
- Release 2.7.0 - sprite list order & sprite maskingApr 26, 2020
- Release 2.6.0 - Enhanced asset loaderApr 22, 2020
- Release 2.5.0 - Image-based tilesets for object layersApr 16, 2020